Dead frontier map loot routes 201612/28/2023 ![]() ![]() However DF1 is currently the only game that is actually keeping the lights on at Creaky Corpse HQ, so the only practical course of action is for me to put some more energy into updating it again. Even if it doesn't end up as a success, I still want to finish it for personal reasons. I still feel like DF2 has a chance of succeeding once it's finished, so I will definitely be continuing my work on it. Of course this also slowed down my work speed. I even stopped looking at the financial reports and player counts because it was just making me feel like crap. I basically stopped looking at everything discord, forums, social media. Most early players were DF1 fans and were nice enough to give me the benefit of the doubt, but the newer people coming in now simply don't have that nostalgia so have a lower opinion of the game.Īll of the above combined with me being generally tired/stressed/burnt out from development, and a fair number of complaints/insults directed at me created a perfect storm which basically led to me becoming pretty depressed. Of course, with a more aggressive business model, DF2 would be earning more per player, but I'm guessing it would also have even less players than it does now. To put it into perspective, the 10 year old DF1, that hasn't been updated or had new items released for a long time, is earning 3x more and that ratio is probably just going to increase over time. As of now though, it's only just bringing in enough to cover it's running costs and not much else. If you exclude any salary for my time spent, then DF2 just about covered it's development costs during that early period. However those numbers came and went, and as of right now we seem to only have around 400 online, and it feels like it's still dropping quite fast.įinancially the game has not done well beyond the first two weeks. At first I managed to stay upbeat, thinking that within a month or so the game would settle to a decent number of players, perhaps 2-3k online and that would then give us a solid enough base to ensure that the game would have a strong long term future. It felt like every week that passed, we lost a significant number of active players. However despite those impressive early numbers, it was clear to me that there were definite problems. I was super tired from working on so many fixes/updates, but things felt good. Our early review score was pretty good too so there was a lot to be proud of back then. ![]() To date over 700,000 people have played the game, and I expect that will eventually reach over 1 million. Just to put it in perspective, due to differences in the way concurrent players are counted, this was probably 4x more players online than DF1 ever had at it's peak. We had over 10,000 players online which I feel is a massive achievement for such a low budget game. When Dead Frontier 2 first launched I was incredibly happy. I will try to explain as best I can why I fell off the radar, and what my plans are going forward. First of all I want to apologise for being silent this past month or so. ![]()
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